//
//  Object.h
//  Smite
//
//  Created by Capstone Design Fall 2010 on 10/12/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#pragma once
#import <Foundation/Foundation.h>
#import "Position.h"
#import "Command.h"

@interface Unit : NSObject {
	NSString *id;
	Boolean away;
	//Command *command;
	int health;
	int speed;
	int damage;
	int cost;
	NSMutableArray *sprites;
}

-(void) move:(int)x y:(int)y;
-(void) die;
-(void) sacrifice;

@end
